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Plague inc evolved symptom combos1/22/2024 ![]() The higher the severity of a disease, the more likely it will be detected by a government which may take action by starting research on a cure. Severity is the statistic represented by the yellow bar. Severity, before, showing and after evolving Necrosis People will notice and care about a severe disease" - Plague Inc. It will slow down cure research and give you more DNA points "A sign of how bad the disease is if you catch it! This is why your plague is noticed in the parasite mode after you evolve Symbiosis If you have exactly 1.5 infectivity points, you are undetectable.It is displayed as a pink line on the Disease Graph, as it is a bar of the same color in the symptoms menu.These abilities do not increase the bar itself.Ībilities do not typically increase severity or lethality, although the bioweapon has an exception: the Unlock Annihilate gene ability, which radically increases the severity and lethality of the plague. Drug Resistance 1 and Environmental Hardening are good examples of infectivity increasing abilities. Some symptoms can increase the plague's infectivity, but they will increase severity and, in the case of high-tier symptoms, increase lethality as well.Ĭertain abilities help to spread a plague. Transmissions do not increase severity or lethality, unless you're playing the Neurax Worm DLC or Necroa Virus DLC. Bird I, Water and Air I are some examples that are useful to have in all country types. Transmissions can help with spreading a plague to different countries. Players should note that although abilities do not appear to increase infectivity in the infectivity bar, they nevertheless increase the disease's infectivity in some countries. If a player wants to avoid their disease being detected, Coughing and Sneezing are probably their best bet for symptoms, while almost all transmissions and abilities do not raise anything but infectivity. The chance of this happening increases as the difficulty increases. ![]() However, governments still can detect your disease even without any severity or lethality. The infectivity stat can (but will not do so normally when evolving transmission) increase the severity and/or lethality stat, as some symptoms do have severe/lethal traits. Almost all symptoms can increase infectivity somewhat. Infectivity can be increased from all of the trait types, not just transmissions, but symptoms and abilities as well. The more infectious a plague is, the more people it infects every day. ![]() Infectivity is a plague statistic that dictates how infectious the plague is. Infectivity, before, showing and after evolving Necrosis Controls how fast the disease spreads both inside and between countries." - Plague Inc. ![]()
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